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Schedule

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Thursday 28.2.2008

Time
Programme
8:30
Registration desk opens, coffee
(Agora main hall, first floor)
9:30
First session
(Agora Auditorium 2, first floor)
9:30
Opening of the conference
  Pekka Neittaanmäki, Director of Agora Center, University of Jyväskylä (JyU)

Welcoming Address:
  Marja Kankaanranta, Leader of Agora Game Lab, JyU
Opening of the Game Program:

  Jukka Varsaluoma, Agora Game Lab, JyU

10:00 NSG Project: Serious Games in the Nordic Countries
Launching of the NSG-wiki portal
  Elina Jokisuu, Tuula Nousiainen & Jukka Varsaluoma, Agora Center

10:30 Game Presentation: Party-On-Board
  Kaisa Aho & Tuomas Mäkilä, Finland

10:45 Game Presentation: AnimalClass
  Harri Ketamo & Marko Suominen, Tampere University of Technology, Finland

11:00  Break
11:15 Second Session
(Agora Auditorium 2)
Children's Involvement in the Design of Game-Based Learning Environments:
  Tuula Nousiainen, Agora Game Lab, JyU

Exploring the Use of Narrative Talarius at Primary School Classrooms
  Sanna-Mari Tikka, Antti Pyykkönen, Eerika Neittaanmäki &
  Marja Kankaanranta, Agora Game Lab, JyU


The possibilities of Educational Board Games for Schools
  Jussi Autio, Tuonela Productions Ltd., Finland

12:45 Lunch
13:45 Third session
(Agora Auditorium 2)
13:45 Using Videogames as Educational Tools:
Building Bridges between Commercial and Serious Games

  Rut Martínez, Laura Méndez, Pilar Lacasa and Sara Cortés,
  University of Alcalá, Spain:


14:15 The Attitudes of Finnish School Teachers towards Commercial Educational Games
  Minna Klemetti, Paula Karppinen and Olli Taimisto, HappyWise Oy, Finland

14:45 Pervasive Games in Educational Setting.
A Case MathX: The Search for Ancient Wisdom

  Hannamari Saarenpää, Hypermedia Laboratory of the University of Tampere, Finland

15:15
Coffee break
15:45
Fourth session
(Agora Auditorium 2)
15:45
Game presentation: Media Detective - Mediaetsivä
  Kristian Kiili, Antero Lindstedt & Kai Ojansuu
  Tampere University of Technology in Pori, Finland


16:00
Serious Games in Language Teaching and Learning - a Theoretical Perspective
  Bente Meyer, University of Aarhus, Denmark

16:30 Competence Complexity and Obvious Learning
Experience from Making a Language Learning Game

  Ellen Brox, Audun Heggelund and Gunn Evertsen,
  Norut (Northern Research Institute), Norway:


17:00
Let's Play Together with the Camera of Your Mobile Device
  Ekaterina Kuts, Carolina Islas Sedano and Erkki Sutinen,
  University of Joensuu, Finland:


17:30 Daily programme ends

18:00-
20:30
Evening gathering
(Lea Pulkkinen Hall, fourth floor)
 

Friday 29.2.2008

Time Programme
8:30 First session
(Agora Auditorium 2)
8:30
Key note: Using Virtual Worlds and Games to Innovate in Business Models and Processes
  Jukka Ruponen, IT Architect, IBM Software Innovation Team:

9:00
Games and Playing in Digital Culture
  Raine Koskimaa, University of Jyväskylä, Finland:

9:30 The Influence of Motivations of Online Game Players on e-Learning Behavior of Chinese People
  Yifan Li, University of Fudan, China:

10:00 Coffee break
10:30 Second session (Agora Auditorium 2)
10:30 Game Presentation: Growwwings.net
  HappyWise Ltd., Finland

10:45
Computer-augmented Simulation Game for Enhancing the Product Development Skills
  Ari Putkonen and Markus Forstén, Turku University of Applied Sciences, Finland:

11:15
Design and Architecture of Sidh - a Cave Based Firefighter Training Game
  Per Backlund, Henrik Engström, Mikael Johannesson and Mikael Lebram, University of Skövde, Sweden:

11:45
RACER: A Non-Commercial Driving Game Which Became a Serious Tool in the Research of Driving Fatigue
  Narciso González, Igor Kalyakin and Heikki Lyytinen, University of Jyväskylä, Finland:

12:15
Game presentation: Mobihubu
  Elämä On Parasta Huumetta ry (Life Tastes Better Without Drugs NGO) & Universomo Ltd., Finland

12:30 Lunch
13:30 Game session
(Computer rooms on the second floor: Ag B211.1 (Sovjet) and Ag B212.1 (Finland))

Modern Society Board Game, Tuonela Productions Ltd., Finland
Growwwings.net, HappyWise Ltd., Finland
AnimalClass, Harri Ketamo and Marko Suominen, Finland
PiX, University of Joensuu, Finland
Party-on-Board, Kaisa Aho, Tuomas Mäkilä, Finland
Mobihubu, EOPH ry
Media Detective, Otava Oy
Talarius, Virtual Peatland and Gameli, Agora Game Lab, JyU, Finland
Ekapeli, Agora MindTech Lab, JyU, Finland
Visit to the Agora Innoroad Lab
15:15
Fourth Session
(Agora Auditorium 2)
15:15
Game presentation: MoFun Circus
  Content Union / Sami Laakso, Petri Ruikka, Marjuska Kaukomies, Karoliina Moilanen & Daniel Bosch, Finland

15:30
Three Approaches for Teaching Game Production
  Tuomas Mäkilä, Jouni Smed, Harri Hakonen and Andy Best, University of Turku and Turku University of Applied Sciences, Finland:

16:00
MUPE as a Rapid Development Architecture – Case Wireless Education Platform
  Mika Laitinen, Vik Nuckchady and Matti Nelimarkka, Nokia Research Center, Finland:

16:30 User-Centered Design in Exergames
  Antti Väätänen and Jaana Leikas, VTT Technical Research Centre of Finland, Finland:

17:00
Closing of the conference
17:15
Daily programme ends
 

Posters (in the Agora entrance hall

1
Nordic Serious Games Project
Nordic Serious Games Project Partners
2
Talarius, Virtual Peatland, Gameli
Agora Game Lab, JyU, Finland
3
Growwings.net
HappyWise Ltd., Finland
4
AnimalClass
Harri Ketamo & Marko Suominen, Finland
5
PiX
University of Joensuu, Finland
6
Viprosa
Tapani Liukkonen & Kimmo Kuusela, Finland
7
Mobihubu
Elämä On Parasta Huumetta ry, Finland
8
Secure, Voltage, Decore
Institute for Educatonal Research, Jyväskylä Vocatonal College, Korento Ltd., Finland
 

Schedule - PDF